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We're Getting Mutants in the MCU - The Loop
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Tile Features make up the dynamic properties of a map. Any interactive part of the map that moves or changes state is typically a tile feature. They include doors, chests, and power-ups. It also includes all of the player and enemy spawn points. Be sure to include enough Team1 and Team2 spawn locations in your map. (When teams are disabled, team spawn locations behave the same as regular player spawn locations)
Heart | Automatically heals the player |
Key | Allows players to open locked doors |
Chest | Dispenses a random item |
Consumables | Are picked up by player to use later |
Team 1 Spawn | Will spawn team 1 during team matches or player on non-team matches. Also responsible for spawning team portals |
Team 2 Spawn | Will spawn team 2 during team matches or player on non-team matches. Also responsible for spawning team portals |
Player Spawn | Will spawn player on non-team PvP matches. |
Enemy Spawn | Will spawn a basic enemy |
Elite Spawn | System will choose 1 elite spawn at random to spawn an elite enemy (aka boss) |
Guard Spawn | Will spawn a friendly guard |
Vendor Spawn | Will spawn a vendor |
Boulder Spawn | Will spawn a boulder (OBSOLETE) |
Dark Portal | When the game requires a dark portal, it will choose one of these spawns at random |
Goal Portal | In adventure mode, this is where the player must reach, after destroying the Dark Portal to win |
Exploding Barrel | Will explode when shot |
Doors | Act as doors. Can choose between wood and iron, locked or unlocked |
Secret Door | Will copy the texture of surrounding blocks, use like a normal door |
DefenseWaypoint | When playing defense, team mobs will randomly select a defense waypoint to go to before routing to the enemy portal |
Mister | Creates a dense, rapid mist effect that is used by waterfalls and other features |
Fogger | Creates a slow fog effect that is used by underground pools of water |
Switch | Adds a toggle switch which can be linked to one or more Portcullis features |
Portcullis | Creates a 3x5 Portcullis that can be opened or closed by players. If linked to a Switch, then the switch must be toggled to open or close. |