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The builder console commands are available when building a new level. They are not meant to be used during normal play and are not accessible while multiplayer matches are active.

/BUILD
Enable Building Mode. All other builder console commands require building mode to be enabled. While in debug mode, press TAB to enter building mode.
/FEATURE[S]
Shows an overview of all tile features on the map and the number of each.
/LEVELINFO
Display information about the level including the name and size of the map.
/LEVELNAME <levelname>
Changes the level's name to <levelname>.
/SAVE [filename]
Saves the current level to the give filename. No extension should be given. If no filename is included, it saves it using the most recently used filename.
/NEW [width height depth]
Creates a new map and disables lighting. Optional width, height, and depth parameters will altar the size of the new map. Width is the east/west, height is the north/south, and depth is the up/down dimension of the map.
/SHOW
Toggles lighting on and off. Turn lighting off while editing to aid with visibility.
/ALL
Updates all lighting calculations. This will generally take a few seconds to complete. Changes will only be visible if lighting is enabled. (See /SHOW)
/PASS or /COLL
Disables collision detection and gravity. Allows you to pass through walls to aid in the construction of levels.
/IMPORTMAP
Imports a block map from a PNG file. (Details coming soon)
/IMPORTTERRAIN
Imports a terrain map from a PNG file. (Details coming soon)
/WAITINGCOORD
Sets the waiting for match to start camera position to the player's current location.
/HIDEWATER
Toggles the rendering of water to aid in level design.
/HIDETERRAIN
Toggles the rendering of the terrain height map to aid in level design.
/HIDEBLOCKS
Toggles the rendering of the blocks to aid in level design.
/HIDENORENDER
Toggles the rendering of non rendered blocks to aid in level design. (Non rendered blocks only show up while the builder is active.)
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