The builder console commands are available when building a new level. They are not meant to be used during normal play and are not accessible while multiplayer matches are active.
- /BUILD
- Enable Building Mode. All other builder console commands require building mode to be enabled. While in debug mode, press TAB to enter building mode.
- /FEATURE[S]
- Shows an overview of all tile features on the map and the number of each.
- /LEVELINFO
- Display information about the level including the name and size of the map.
- /LEVELNAME <levelname>
- Changes the level's name to <levelname>.
- /SAVE [filename]
- Saves the current level to the give filename. No extension should be given. If no filename is included, it saves it using the most recently used filename.
- /NEW [width height depth]
- Creates a new map and disables lighting. Optional width, height, and depth parameters will altar the size of the new map. Width is the east/west, height is the north/south, and depth is the up/down dimension of the map.
- /SHOW
- Toggles lighting on and off. Turn lighting off while editing to aid with visibility.
- /ALL
- Updates all lighting calculations. This will generally take a few seconds to complete. Changes will only be visible if lighting is enabled. (See /SHOW)
- /PASS or /COLL
- Disables collision detection and gravity. Allows you to pass through walls to aid in the construction of levels.
- /IMPORTMAP
- Imports a block map from a PNG file. (Details coming soon)
- /IMPORTTERRAIN
- Imports a terrain map from a PNG file. (Details coming soon)
- /WAITINGCOORD
- Sets the waiting for match to start camera position to the player's current location.
- /HIDEWATER
- Toggles the rendering of water to aid in level design.
- /HIDETERRAIN
- Toggles the rendering of the terrain height map to aid in level design.
- /HIDEBLOCKS
- Toggles the rendering of the blocks to aid in level design.
- /HIDENORENDER
- Toggles the rendering of non rendered blocks to aid in level design. (Non rendered blocks only show up while the builder is active.)