Counter Spell Wiki
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;/LEVELINFO
 
;/LEVELINFO
 
:Display information about the level including the name and size of the map.
 
:Display information about the level including the name and size of the map.
 
;/LEVELNAME <levelname>
 
:Changes the level's name to <levelname>. <levelname> is case-sensitive.
 
   
 
;/SAVEMAP [filename]
 
;/SAVEMAP [filename]
 
:Saves the current level to the give filename. No extension should be given. If no filename is included, it saves it using the most recently used filename.
 
:Saves the current level to the give filename. No extension should be given. If no filename is included, it saves it using the most recently used filename.
   
  +
;/LOADMAP [filename]
;/NEW [width height depth]
 
  +
:Loads the map indicated by the filename. No extension should be given. If no filename is included, reloads the currently open map from the disk.
  +
 
;/NEWMAP [width height depth]
 
:Creates a new map and disables lighting. Optional width, height, and depth parameters will altar the size of the new map. Width is the east/west, height is the north/south, and depth is the up/down dimension of the map.
 
:Creates a new map and disables lighting. Optional width, height, and depth parameters will altar the size of the new map. Width is the east/west, height is the north/south, and depth is the up/down dimension of the map.
   
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:Toggles lighting on and off. Turn lighting off while editing to aid with visibility.
 
:Toggles lighting on and off. Turn lighting off while editing to aid with visibility.
   
  +
;/LIGHTALL
;/ALL
 
 
:Updates all lighting calculations and enables lighting. This will generally take a few seconds to complete.
 
:Updates all lighting calculations and enables lighting. This will generally take a few seconds to complete.
  +
  +
;/LIGHT
  +
:Updates the light in the current chunk only.
   
 
;/PASS or /COLL
 
;/PASS or /COLL
:Disables collision detection and gravity. Allows you to pass through walls to aid in the construction of levels.
+
:Disables collision detection and gravity. Allows you to pass through walls to aid in the construction of levels. V is the hotkey when in build mode.
 
;/ADJUSTMAP <direction> <amount>
 
:Adjusts the size of the map in the direction specified (N, S, E, W, U, D) by the amount specified. Amount can be positive or negative. Extends or retracts the boundaries of the map to allow for expansion or to remove unused space.
 
 
;/IMPORTBLOCKS
 
:Imports a block map from the PNG file '''Import\ImportBlocks.png'''. (Details coming soon)
 
   
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;/CREATECHUNK
;/IMPORTTERRAIN
 
  +
:Creates a new map [[Chunk]] where you are standing. This expands your map and allows you to make it larger.
:Imports a terrain map from a PNG file '''Import\ImportTerrain.png'''. (Details coming soon)
 
   
 
;/WAITINGCOORD
 
;/WAITINGCOORD

Latest revision as of 22:00, 15 January 2016

The builder console commands are available when building a new level. They are not meant to be used during normal play and are not accessible while multiplayer matches are active.

/BUILD
Enable Building Mode. All other builder console commands require building mode to be enabled. Once building mode is enabled, press TAB to enter building mode.
/FEATURE[S]
Shows an overview of all tile features on the map and the number of each.
/LEVELINFO
Display information about the level including the name and size of the map.
/SAVEMAP [filename]
Saves the current level to the give filename. No extension should be given. If no filename is included, it saves it using the most recently used filename.
/LOADMAP [filename]
Loads the map indicated by the filename. No extension should be given. If no filename is included, reloads the currently open map from the disk.
/NEWMAP [width height depth]
Creates a new map and disables lighting. Optional width, height, and depth parameters will altar the size of the new map. Width is the east/west, height is the north/south, and depth is the up/down dimension of the map.
/SHOW
Toggles lighting on and off. Turn lighting off while editing to aid with visibility.
/LIGHTALL
Updates all lighting calculations and enables lighting. This will generally take a few seconds to complete.
/LIGHT
Updates the light in the current chunk only.
/PASS or /COLL
Disables collision detection and gravity. Allows you to pass through walls to aid in the construction of levels. V is the hotkey when in build mode.
/CREATECHUNK
Creates a new map Chunk where you are standing. This expands your map and allows you to make it larger.
/WAITINGCOORD
Sets the waiting for match to start camera position to the player's current location.
/HIDEWATER
Toggles the rendering of water to aid in level design.
/HIDETERRAIN
Toggles the rendering of the terrain height map to aid in level design.
/HIDEBLOCKS
Toggles the rendering of the blocks to aid in level design.
/HIDENORENDER
Toggles the rendering of non rendered blocks to aid in level design. (Non rendered blocks only show up while the builder is active.)