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The builder console commands are available when building a new level. They are not meant to be used during normal play and are not accessible while multiplayer matches are active. |
The builder console commands are available when building a new level. They are not meant to be used during normal play and are not accessible while multiplayer matches are active. |
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− | ;/ |
+ | ;/BUILD |
− | : |
+ | :Enable [[Building Mode]]. All other builder console commands require building mode to be enabled. Once building mode is enabled, press TAB to enter building mode. |
;/FEATURE[S] |
;/FEATURE[S] |
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:Display information about the level including the name and size of the map. |
:Display information about the level including the name and size of the map. |
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+ | ;/SAVEMAP [filename] |
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− | ;/LEVELNAME <levelname> |
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+ | :Saves the current level to the give filename. No extension should be given. If no filename is included, it saves it using the most recently used filename. |
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− | :Changes the level's name to <levelname>. |
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− | ;/ |
+ | ;/LOADMAP [filename] |
− | : |
+ | :Loads the map indicated by the filename. No extension should be given. If no filename is included, reloads the currently open map from the disk. |
− | ;/ |
+ | ;/NEWMAP [width height depth] |
− | :Creates a new map and disables lighting. Optional width, height, and depth parameters will altar the size of the new map. Width is east/west, height is north/south, and depth is up/down dimension of the map. |
+ | :Creates a new map and disables lighting. Optional width, height, and depth parameters will altar the size of the new map. Width is the east/west, height is the north/south, and depth is the up/down dimension of the map. |
;/SHOW |
;/SHOW |
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:Toggles lighting on and off. Turn lighting off while editing to aid with visibility. |
:Toggles lighting on and off. Turn lighting off while editing to aid with visibility. |
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+ | ;/LIGHTALL |
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− | ;/ALL |
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− | :Updates all lighting calculations. This will generally take a few seconds to complete. |
+ | :Updates all lighting calculations and enables lighting. This will generally take a few seconds to complete. |
+ | ;/LIGHT |
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⚫ | |||
+ | :Updates the light in the current chunk only. |
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⚫ | |||
⚫ | |||
− | ;/IMPORTMAP |
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⚫ | |||
− | :Imports a block map from a PNG file. (Details coming soon) |
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+ | ;/CREATECHUNK |
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− | ;/IMPORTTERRAIN |
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+ | :Creates a new map [[Chunk]] where you are standing. This expands your map and allows you to make it larger. |
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− | :Imports a terrain map from a PNG file. (Details coming soon) |
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;/WAITINGCOORD |
;/WAITINGCOORD |
Latest revision as of 22:00, 15 January 2016
The builder console commands are available when building a new level. They are not meant to be used during normal play and are not accessible while multiplayer matches are active.
- /BUILD
- Enable Building Mode. All other builder console commands require building mode to be enabled. Once building mode is enabled, press TAB to enter building mode.
- /FEATURE[S]
- Shows an overview of all tile features on the map and the number of each.
- /LEVELINFO
- Display information about the level including the name and size of the map.
- /SAVEMAP [filename]
- Saves the current level to the give filename. No extension should be given. If no filename is included, it saves it using the most recently used filename.
- /LOADMAP [filename]
- Loads the map indicated by the filename. No extension should be given. If no filename is included, reloads the currently open map from the disk.
- /NEWMAP [width height depth]
- Creates a new map and disables lighting. Optional width, height, and depth parameters will altar the size of the new map. Width is the east/west, height is the north/south, and depth is the up/down dimension of the map.
- /SHOW
- Toggles lighting on and off. Turn lighting off while editing to aid with visibility.
- /LIGHTALL
- Updates all lighting calculations and enables lighting. This will generally take a few seconds to complete.
- /LIGHT
- Updates the light in the current chunk only.
- /PASS or /COLL
- Disables collision detection and gravity. Allows you to pass through walls to aid in the construction of levels. V is the hotkey when in build mode.
- /CREATECHUNK
- Creates a new map Chunk where you are standing. This expands your map and allows you to make it larger.
- /WAITINGCOORD
- Sets the waiting for match to start camera position to the player's current location.
- /HIDEWATER
- Toggles the rendering of water to aid in level design.
- /HIDETERRAIN
- Toggles the rendering of the terrain height map to aid in level design.
- /HIDEBLOCKS
- Toggles the rendering of the blocks to aid in level design.
- /HIDENORENDER
- Toggles the rendering of non rendered blocks to aid in level design. (Non rendered blocks only show up while the builder is active.)