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The builder console commands are available when building a new level. They are not meant to be used during normal play and are not accessible while multiplayer matches are active.
 
The builder console commands are available when building a new level. They are not meant to be used during normal play and are not accessible while multiplayer matches are active.
   
;/DEBUG
+
;/BUILD
:Enter debug mode. All other builder commands require the game to be in debug mode. While in debug mode, press TAB to enter [[Building Mode|Building Mode]].
+
:Enable [[Building Mode]]. All other builder console commands require building mode to be enabled. Once building mode is enabled, press TAB to enter building mode.
   
 
;/FEATURE[S]
 
;/FEATURE[S]
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:Display information about the level including the name and size of the map.
 
:Display information about the level including the name and size of the map.
   
  +
;/SAVEMAP [filename]
;/LEVELNAME <levelname>
 
  +
:Saves the current level to the give filename. No extension should be given. If no filename is included, it saves it using the most recently used filename.
:Changes the level's name to <levelname>.
 
   
;/SAVE [filename]
+
;/LOADMAP [filename]
:Saves the current level to the give filename. No extension should be given. If no filename is included, it saves it using the last filename.
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:Loads the map indicated by the filename. No extension should be given. If no filename is included, reloads the currently open map from the disk.
   
;/NEW [width height depth]
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;/NEWMAP [width height depth]
:Creates a new map and disables lighting. Optional width, height, and depth parameters will altar the size of the new map. Width is east/west, height is north/south, and depth is up/down dimension of the map.
+
:Creates a new map and disables lighting. Optional width, height, and depth parameters will altar the size of the new map. Width is the east/west, height is the north/south, and depth is the up/down dimension of the map.
   
 
;/SHOW
 
;/SHOW
 
:Toggles lighting on and off. Turn lighting off while editing to aid with visibility.
 
:Toggles lighting on and off. Turn lighting off while editing to aid with visibility.
   
  +
;/LIGHTALL
;/ALL
 
:Updates all lighting calculations. This will generally take a few seconds to complete. Changes will only be visible if lighting is enabled. (See /SHOW)
+
:Updates all lighting calculations and enables lighting. This will generally take a few seconds to complete.
   
  +
;/LIGHT
;/PASS or /COLL
 
  +
:Updates the light in the current chunk only.
:Disables collision detection and gravity. Allows you to pass through walls to aid in the construction of levels.
 
   
 
;/PASS or /COLL
;/IMPORTMAP
 
 
:Disables collision detection and gravity. Allows you to pass through walls to aid in the construction of levels. V is the hotkey when in build mode.
:Imports a block map from a PNG file. (Details coming soon)
 
   
  +
;/CREATECHUNK
;/IMPORTTERRAIN
 
  +
:Creates a new map [[Chunk]] where you are standing. This expands your map and allows you to make it larger.
:Imports a terrain map from a PNG file. (Details coming soon)
 
   
 
;/WAITINGCOORD
 
;/WAITINGCOORD

Latest revision as of 22:00, 15 January 2016

The builder console commands are available when building a new level. They are not meant to be used during normal play and are not accessible while multiplayer matches are active.

/BUILD
Enable Building Mode. All other builder console commands require building mode to be enabled. Once building mode is enabled, press TAB to enter building mode.
/FEATURE[S]
Shows an overview of all tile features on the map and the number of each.
/LEVELINFO
Display information about the level including the name and size of the map.
/SAVEMAP [filename]
Saves the current level to the give filename. No extension should be given. If no filename is included, it saves it using the most recently used filename.
/LOADMAP [filename]
Loads the map indicated by the filename. No extension should be given. If no filename is included, reloads the currently open map from the disk.
/NEWMAP [width height depth]
Creates a new map and disables lighting. Optional width, height, and depth parameters will altar the size of the new map. Width is the east/west, height is the north/south, and depth is the up/down dimension of the map.
/SHOW
Toggles lighting on and off. Turn lighting off while editing to aid with visibility.
/LIGHTALL
Updates all lighting calculations and enables lighting. This will generally take a few seconds to complete.
/LIGHT
Updates the light in the current chunk only.
/PASS or /COLL
Disables collision detection and gravity. Allows you to pass through walls to aid in the construction of levels. V is the hotkey when in build mode.
/CREATECHUNK
Creates a new map Chunk where you are standing. This expands your map and allows you to make it larger.
/WAITINGCOORD
Sets the waiting for match to start camera position to the player's current location.
/HIDEWATER
Toggles the rendering of water to aid in level design.
/HIDETERRAIN
Toggles the rendering of the terrain height map to aid in level design.
/HIDEBLOCKS
Toggles the rendering of the blocks to aid in level design.
/HIDENORENDER
Toggles the rendering of non rendered blocks to aid in level design. (Non rendered blocks only show up while the builder is active.)