Counter Spell Wiki

Brush types are how you add detail to your map and access the different tile shapes that are available. They are selected using the number keys at the top of the keyboard. Press the number key repeatedly to cycle through the different options for each grouping. The following commands changed slightly in v0.8.9 and may be inaccurate for versions before that.

Group [1]
Cube - creates 1x1x1 cube. Left click to place cube, right click to copy cube
Copy Block
Copy & Paste - Left-click paste, Right-click copy
Group [2]
Outside Corner
Inside Corner
Group [3]
Bevel - Creates triangular block, like a ramp, which can have any orientation
Bevel Round creates 1/4 of a cylinder in a 1x1x1 area
Column - Creates a perfect cylinder
Sphere- Creates a 1x1x1 Sphere
Arch - Creates the inverse of a Bevel Round
Arrow Loop - Creates a thin wall with an hole for shooting
Trunk - Creates a tree trunk
Pyramid Tool - Creates a 1x1x1 pyramid
Bevel Wall - Creates an extremely thin diangle wall
Group [4]
Terrain Block - Left-click to set the texture of the terrain, Right-click to eye drop the texture
Terrain Raise - Left-click to raise terrain, Right-click to lower terrain
Terrain Height - Left-click to directly paint the height of the terrain. Right-click to eye drop, Shift+Mouse Wheel to manually set paint height.
Terrain Enable - Left-click enable terrain tile, Right-click disable terrain tile
Terrain Smooth - Smooths out terrain as it is slowly raised or lowered
Group [5]
Fill12 - Creates thin wall, 1/8 x 1 x 1 (best for under arrow Loops)
Fill25 - Creates wall, 1/4 x 1 x 1
Fill38 - creates thick wall, 3/8 x 1 x 1
Fill50 - creates thick wall, 1/2 x 1 x 1
Fill62 - creates thick wall, 5/8 x 1 x 1
Fill75 - creates thick wall, 3/4 x 1 x 1
Fill87 - creates thick wall, 7/8 x 1 x 1
Group [6]
Sub Block 2 - Creates 1/2 x 1/2 x 1/2 cube
Sub Block 4 - Creates 1/4 x 1/4 x 1/4 cube
Sub Block 8 - Creates 1/8 x 1/8 x 1/8 cube
Group [7]
Manual Cube Size
Group [8]
Water - right click adds water, left click removes water. Stack tiles for depth
Round - creates blocks that terraform together. Must be 2x2x2 to work
Connect Round - invisible blocks that connect with Round blocks to turn them into half-rounded