Block Type

Block Types make up the basic foundation of any map. They represent the solid objects in the map that the player comes into contact with. Most block types are impassible, such as dirt, stone, and grass. Other block types represent 3D objects such as barrels, torches, or tables.

Each block type has a property defining if it blocks movement, projectiles, light, and sight.

Most block types are static and have no effect on the player. There are some exceptions. There are many light sources, which will show up in the tooltip for the block type when you mouse over it. There are also special objects:

The following are special blocks that are not visible outside of the editor: