Builder Console Commands

The builder console commands are available when building a new level. They are not meant to be used during normal play and are not accessible while multiplayer matches are active.


 * /BUILD
 * Enable Building Mode. All other builder console commands require building mode to be enabled.  Once building mode is enabled, press TAB to enter building mode.


 * /FEATURE[S]
 * Shows an overview of all tile features on the map and the number of each.


 * /LEVELINFO
 * Display information about the level including the name and size of the map.


 * /SAVEMAP [filename]
 * Saves the current level to the give filename. No extension should be given.  If no filename is included, it saves it using the most recently used filename.


 * /LOADMAP [filename]
 * Loads the map indicated by the filename. No extension should be given.  If no filename is included, reloads the currently open map from the disk.


 * /NEWMAP [width height depth]
 * Creates a new map and disables lighting. Optional width, height, and depth parameters will altar the size of the new map.  Width is the east/west, height is the north/south, and depth is the up/down dimension of the map.


 * /SHOW
 * Toggles lighting on and off. Turn lighting off while editing to aid with visibility.


 * /LIGHTALL
 * Updates all lighting calculations and enables lighting. This will generally take a few seconds to complete.


 * /LIGHT
 * Updates the light in the current chunk only.


 * /PASS or /COLL
 * Disables collision detection and gravity. Allows you to pass through walls to aid in the construction of levels.  V is the hotkey when in build mode.


 * /CREATECHUNK
 * Creates a new map Chunk where you are standing. This expands your map and allows you to make it larger.


 * /WAITINGCOORD
 * Sets the waiting for match to start camera position to the player's current location.


 * /HIDEWATER
 * Toggles the rendering of water to aid in level design.


 * /HIDETERRAIN
 * Toggles the rendering of the terrain height map to aid in level design.


 * /HIDEBLOCKS
 * Toggles the rendering of the blocks to aid in level design.


 * /HIDENORENDER
 * Toggles the rendering of non rendered blocks to aid in level design. (Non rendered blocks only show up while the builder is active.)